Monday, April 14, 2014

millions of peaches

Okay, I figured out where I'm going with my final project. It definitely does include peaches. I'm going for something a little more simple, though I couldn't resist adding in a figure (though if it proves to be too much, I could take the figure out as she's not really moving at all and the focus is on the peaches).

What I'm thinking I'm going to do is have a hill with a tree (both 3D objects) with a 2D drawn girl sitting under the tree. A peach will fall, hit her on the head, and roll down next to her. Another peach will fall, hit her on the head, and roll down. The next peach that falls will fall near her feet. Then the camera will zoom out to show peaches falling from the sky, all around her piling up.

I want to create a texture for the tree in photoshop, giving it my go to bark texture I usually draw with while still having a 3D object. My peaches will be 2D animated on planes when directly interacting with the figure and then for the rain part will most likely be peach textures on rounded objects from an emitter so they can pile up and fall all around to give depth.

Moving forward from here, between now and next week I want to get the 3D world modeled and a good chunk of the 2D animations done.

final project doubts

I'm looking at my ideas that I started working with for my final project and wondering if they're possible to achieve in the amount of time that I have. I want to do a very detailed narrative animation, involving a girl being chased by an abstract shadow monster through a creepy house of mirrors. I'm fearing that a detailed figure animation like this might not be suitable or possible for this project and I might want to water it down or go for something more abstract. I'm also wondering if I might want to change my idea completely for the sake of rendering time and sanity.

probably something with peaches

Wednesday, April 9, 2014

Moving forward...

My factory is finally (almost) finished rendering and I'm working now to weave it together in final cut, which I will probably have to do outside of class as I might have around 100 frames left to render by the end of class.

In order to make proper use of my time, I'm going to start doing a few more animation tests in photoshop for my final. These are going to be quick figure sketches moving around, just to get me a little more comfortable with animating (I've literally never animated anything before).

This is going to be a lot of experimentation for me but I'm really excited for it!!!

Monday, April 7, 2014

while i wait for the factory to render...

I'm starting on a new animation, combining 3D and 2D techniques. I'm planning on animating a 2D figure in a 3D space. My idea as of right now is to have someone exploring some abandoned funhouse mirrors. I spent a lot of today messing around with some tests, and using this animation

I worked with fitting it into 3D space. I also started looking for the ideal mirror texture and right now, this is the one I'm most fond of


So now I have to do some more character sketches and animation tests and work on making varied mirrors. I'm also looking into possibly putting animated textures on the mirrors to make my character's reflections a little more...creepy.

Saturday, April 5, 2014

laughing into crying

I started rendering this at like.....1:00 pm yesterday....it's still going....didn't make much progress....

When I checked it at 3:00 pm yesterday it said I was at 49 frames, so I'm a little confused about why such little progress has been made and also why it says it's been rendering for 9 hours when in actuality it's been about 23....suspicious..........................

ALSO

For some reason all of the frames before frame 73 are GONE

In the sidebar it shows a small picture as if the frame was rendered but when you rewind it,  there are no frames there. Which is strange because they were there yesterday and I triple checked to make sure I had all frames selected.

I'm considering breaking up the rendering time into a few different computers but I'm a little worried about doing that because I have so many frames to render and it's hard to get past 100 frames overnight for some unknown reason...also my super reflective snow globe fly thru was over 900 frames and rendered just fine, so this is definitely strange.

Wednesday, April 2, 2014

Star factory!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I finally finished my model for my factory!

 It's now a star factory. I went through so much pain to get it to here, but despite some sacrifices I'm really happy with where it's heading! The only things left to do are some minor camera edits and then rendering (: