Sunday, April 27, 2014

gettin work D O N E

This weekend I got most of the animation for my final done, despite the Cinema 4D license being constantly expired. I opted to just create a base texture for my peaches and then put said texture onto some rounded objects to make my peaches.
see? much better than the last one
The camera animation is exactly where I want it to be. However I'm having some issues getting the peaches to animate quite the way I want them to, especially with the emitters. I tried to make a large emitter to rain the peaches out over a large area...and I ended up with a huge peach falling on my world. Then I tried making multiple emitters. They pretty much rained down in one column, and I want them to fall all around more evenly in the space. I also had a few problems trying to get the timing right, but I'm going to credit that to exhaustion probably. Hopefully tomorrow in class I can fix these things, because if I can I'll be finished with my actual animation and only have to render.


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