Wednesday, April 30, 2014

30th post on April 30th!!

It's here!! It's rendered!!!!!!! I have bigger version saved as well, and am rendering a higher quality version of this today. I'm also considering some sounds for the final version. I might want to use a version of the first 45 seconds of this and potentially use some of the parts that aren't being used to create some sounds of the peach hitting her. I want to do this rather than leave silence because I feel like silence with a few sound effects would sound a bit unnatural and out of place for the feeling I want this overall short to give off. The music I chose gives off a really dreamy feeling and adds to the girl really being pretty spaced out and daydreaming. And also I'd think that any world where peaches falling as rain does would be pretty dream-like. Even the sky (though it's only the physical sky) adds to that dreamy feeling for me. Hopefully once it's all put together you think so too!!

Monday, April 28, 2014

progress!!!!!!!!

Everything I was having issues with is fixed and all of my animation is done! Before Wednesday, I want to get the animation rendered and pick sound for it. I have a few in mind, but I need to test the waters before I make a final decision. Below is what the first frame and the last frame are going to look like in the rendered animation. I'm looking forward to the final product!!!!!!!!!



Sunday, April 27, 2014

gettin work D O N E

This weekend I got most of the animation for my final done, despite the Cinema 4D license being constantly expired. I opted to just create a base texture for my peaches and then put said texture onto some rounded objects to make my peaches.
see? much better than the last one
The camera animation is exactly where I want it to be. However I'm having some issues getting the peaches to animate quite the way I want them to, especially with the emitters. I tried to make a large emitter to rain the peaches out over a large area...and I ended up with a huge peach falling on my world. Then I tried making multiple emitters. They pretty much rained down in one column, and I want them to fall all around more evenly in the space. I also had a few problems trying to get the timing right, but I'm going to credit that to exhaustion probably. Hopefully tomorrow in class I can fix these things, because if I can I'll be finished with my actual animation and only have to render.


Wednesday, April 23, 2014

peaches aren't peach colored at all


Today I fit my 2D girl into my 3D landscape! After some trouble trying to get her to actually move a little bit, I got her hair to move just fine. I opted to exclude the animated sky texture, as the physical sky created more interesting shadows and wasn't as distracting.

I'm also experimenting with different ways to fit the peaches into the scene. I have one animation where the peach and the girl are all in one file, and then I'm also working with doing a stand alone peach animation of it rotating as if it's falling. Above is my beginning attempt to try and figure out coloring for the peaches. I'm still working it out. The color everyone thinks peaches are is very much not that color at all.

Monday, April 21, 2014

gif grrrlllzzzzzz

This lil gif is the girl that's going to be sitting under the tree in my final. I might make the movement of her hair more fluid, and I'm planning on making her skin be transparent (for no real reason...I just think it would look really cool...)

Wednesday, April 16, 2014

hills n trees

All of my stationary 3D parts for my final are modeled! I opted to go for whole objects to make the leaves on the tree rather than exploded objects. It fits the aesthetic I'm going for a little better. I might edit my texture on the bark a little bit, because you can't really see any of the marks that I drew into the texture. Now I have to finish up the 2D animated parts and put them into the space.

I'm thinking I might need to do this in "scenes" to get it right, especially because I'm going to have to switch out the animations of the girl sitting under the tree. Also doing it in scenes might make some questionable parts of doing the peaches easier. I'm considering doing the peach rain as 3D objects in an emitter so they can roll down the hill and make piles when they land, but the texture will be from the coloring I do on the 2D peaches that will interact with the girl under the tree.

Tuesday, April 15, 2014

peaches!

Made a gif of peaches falling as a test for my final! This turned out a bit more roll-y than I wanted but I figured I'd share any way!