Friday, February 28, 2014
In slightly more productive news...
…my fly thru project is finally rendering! The lighting issues are fixed and it's no longer glass on the inside but it actually looks even better now than it did before. Stills and the actual fly thru video are on their way shortly!
S P A C E
Spent a lot of time the past few days learning about space and how the universe works; it's super cool! I noticed a lot of the documentaries feature 3D generated models of the universe. I ended up thinking about how cool it would be to work in little groups to try and create little universe models. I think it would be a fun way to to mess with some more features of C4D and it would be great for improving our abilities to work in a team. If I ever have extra time and anyone else wants to mess with C4D with me I think it would be a really great side project at some point!
Saturday, February 8, 2014
What is lighting? We just don't know...
Okay so I've spent a lot of time adding and editing the lights on the inside of the globe, yet there's still been no change in the rendered image of the inside. I currently have 7 light sources inside the globe (2 side lights, one in the center, and 4 from above which do not cast shadows) but the rendered image is still pitch black, from all angles. I'm unsure of what the exact problem is? Though it is inside of a sphere, the texture on the sphere is glass and you can see through it when rendered from the outside. And the outside when fully rendered looks exactly how I want it to!
But the inside is literally the whole fly thru animation, so if that doesn't work it really doesn't matter how good the outside looks. I'm going to continue to mess with the lights and hopefully get it right.
Monday, February 3, 2014
ugh.
This weekend I didn't make any noticeable progress. I focused mostly on trying to fix the lighting issue on the inside of the globe (as most other issues are less of a problem with the world I built and more of an issue with the path I mapped out). However, I couldn't get the lights to work how I wanted them to and often found myself getting frustrated and stopping. I figured it would be best to wait and get Blyth's advice before anything.
Slightly related things I did this weekend: someone showed me a piece of animation from 1957 that they claimed looked like it was 3D animation even though it was hand drawn. It did not look like 3D animation, I actually have no idea how they thought it looked like 3D animation because it looked exactly like the style being used at that time in other animated features.
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